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The Tools panel

How the Tools panel is laid out, how you switch tool, what the Tool Options bar does, and which tools need which kind of layer.

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Every drawing, editing and rigging action in Celas Studio starts with a tool. The Tools panel holds twenty slots, one of which is shared by the five shape tools, and the bar above the canvas shows the options for whichever tool is active.

The panel is hidden on the Home screen, and its buttons are greyed out until a project is open. Show or hide it from Window ▸ Tools.

How the panel is laid out

The buttons flow left to right and wrap onto a new row when they run out of width, so the panel works as a tall single column, a short wide strip, or anything in between. When it floats, its width snaps to a whole number of button columns and its height fits the rows exactly: you cannot end up with a half-empty row.

There is no title bar, no tab and no close button. You drag the panel by the grip: a vertical pill down the left edge when the grid is three rows or fewer, and a horizontal pill across the top from four rows up.

The Tools panel docked as a single column beside the canvas, with the Move tool highlighted.

Switching tool

Click a button, or press the tool's key. Hovering a button shows the tool name and its current key, read live from your shortcut settings, so the tooltip is right even after you rebind it. Every tool key is rebindable under Preferences ▸ Shortcuts, and none of them fires while you are typing in a text field.

Switching tool cancels whatever was half-finished: an open brush stroke is abandoned and its undo step closed, and any pen, pencil or shape you were drawing is dropped. The one thing that survives is a vertex selection, which is kept when you move between the Node and Transform tools so you can scale or rotate the points you just picked.

The active tool is remembered between sessions: Celas Studio starts up with the tool you last used.

The tools

The buttons are ordered in six function groups, roughly the order a drawing is actually built, with a hairline divider between each pair of groups. The divider is drawn in the gap that was already there, so grouping costs no extra width: only a row break at a boundary adds a little space.

GroupToolKeyWhat it is for
1 · Select & transformMoveVPick layers, move them, and build boolean groups
TransformCtrl+TScale and rotate the selection with a gizmo
MarqueeMMake a pixel selection: rectangle, ellipse, polygon or freehand
Magic WandWSelect a region of matching colour on the active layer
2 · Path & shapePenPDraw bezier paths one point at a time
NodeAEdit points, handles, corner radii and line width
ShapeURectangle, Ellipse, Polygon, Star and Line
KnifeShift+KSplit or trim vector shapes and strokes
3 · PaintPencilNDraw freehand vector lines, or paint pixels on a bitmap layer
BrushBPaint: vector blobs on a Shape or Vector layer, pixels elsewhere
EraserEErase pixels, or cut erased areas out of vector shapes
SmudgeSSmear pixels, or drag vector points like a magnet
4 · ColourGradientGCreate and edit a gradient on a shape, or bake one onto pixels
FillKRecolour a shape, fill an enclosed region, or flood-fill pixels
EyedropperISample a colour from the canvas
5 · RigBoneJDraw, move and pose an armature
Bone BindShift+JBind vertices to bones and paint weights
6 · Framing & viewCameraCMove the camera (Animate mode only)
HandHPan the view
Rotate ViewRRotate the view

Two placements are deliberate rather than obvious. The Knife sits with the path tools because it cuts a path, not pixels. The Fill sits with the Gradient because both flood a region, flat against graded, and the Eyedropper closes that group as the source both take their colour from.

U selects the shape tool and brings back the variant you last drew with; Shift+U steps through Rectangle, Ellipse, Polygon, Star and Line. Photoshop splits the two the same way, so coming back to the tool never changes which shape you get.

The Tool Options bar

The Tool Options bar sits above the canvas at a fixed height. It cannot be resized or docked elsewhere. When a tool has more options than the window is wide enough to hold, what does not fit moves into a menu at the end of the bar and comes back out when there is room again. At its far left is the icon of the tool you are using; everything to the right belongs to that tool.

With no project open the bar is empty but keeps its height. The Hand and Rotate View tools genuinely have no options, so for those two you will see only the tool icon: nothing has failed to load.

Tool options are remembered between sessions.

The Tool Options bar with the Node tool active, showing the mode pill, the node type pill and the curve buttons.

Tools and layer types

Some tools make their own layer when there is nowhere to draw. The Pen and the five shape tools create a Shape layer whatever is selected. The Brush and the Pencil share a New Layer option in their options bar, Vector or Pixel, which decides what the first stroke creates when nothing is selected; it starts on Vector. The Fill tool creates a Raster layer instead, so painting and then filling on an empty project can leave you with two different kinds of layer.

Others need the right layer and do nothing without it. Bone Bind needs an armature with at least one bone. The Camera tool only responds in Animate mode. Where a tool has nothing to act on, it usually does nothing quietly rather than warning you.

A few tools change what they do based on the selected layer rather than refusing: the Pencil paints pixels when a Raster or Pixel layer is selected, the Brush paints crisp vector blobs on a Shape or Vector layer, the Eraser erases pixels, cuts vector shapes, or paints on a new layer depending on what it finds, and the Gradient tool edits a shape's fill on a Shape layer and bakes into the pixels on a Raster or Pixel one.

A locked or hidden layer blocks editing, and so does a locked or hidden parent: the whole branch below it is protected. The Brush, the Pencil and the Eraser all say why, with the banner "No paintable layer active. Select or add a Raster/Vector layer." for two seconds.