Docs Drawing & painting

Brush Studio

The full parameter editor for whichever preset is active in the Brushes panel: every slider that shapes how a brush paints.

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Brush Studio edits the preset that is currently selected in the Brushes panel, in place. There is no OK or Cancel, and changes apply as you make them. The Name field at the top of General renames the preset.

Opening it

Open it from Window ▸ Brush Studio. It is off by default. Four tabs run across the top: General, Dynamics, Texture and Sub Brushes. A Reset button at the foot of the panel puts the preset back to the engine defaults.

Hardness and Shape act on the round procedural tip. Once the Texture tab carries a nozzle image, that image supplies its own edge and its own outline, so both rows grey out rather than sitting there doing nothing.
Brush Studio with the General tab open, showing Name, Size, Accumulation, Hardness, Spacing, Flow, Shape and Rotation above the Blend Mode row.

General

ParameterRangeDefaultWhat it changes on canvas
Nametextthe preset's nameRenames the preset. This is the only place a preset is renamed
Size1 to 500 px30 pxThe diameter of each dab, in canvas pixels
Accumulation0 to 100%100%A ceiling for the whole stroke: passing back over the same spot within one stroke cannot push past it
Hardness0 to 100%80%How soft the tip's edge fades: 0 is fully feathered, 100 is a hard edge. Procedural tip only
Spacing0 to 100%10%The gap between dabs, as a percentage of the brush's size
Flow0 to 100%100%How much paint each dab lays down. Below 50% the brush builds up in translucent passes instead of one flat coat, which is what makes a brush like Airbrush accumulate
Shape0 to 100%100%Roundness of the procedural tip: 100 is a circle, lower values squash it into an ellipse. Procedural tip only
Rotation-180 to +180°Fixed rotation applied to the tip
Blend ModeNormal / Multiply / Screen / Overlay / Linear Burn / Color DodgeNormalHow the brush colour blends with what is already on the canvas. Painting onto empty canvas looks the same in every mode, since there is nothing yet to blend with
Wet EdgesNone / Light / Medium / HeavyNoneDarkens the rim of the stroke the way ink pools at the edge of a wet mark. Custom, beside it, hands the falloff to the curve button next to it
BehaviorPaint / Watercolor / Eraser / Smudge / Deform / FillPaintWhich engine path the brush uses: see Brush behaviours
Anti-aliason / offonOff gives every dab a hard, aliased edge, which is what a pixel-art brush wants
Taper0 to 100%70%Thins the two ends of a stroke. It only bites on devices that report no pressure, such as a mouse or a trackpad; a stylus supplies its own taper and this stays out of its way

The rows that belong to one behaviour

Below Anti-alias, General grows a small block that belongs to the behaviour you chose, and nothing else.

BehaviourRows it addsDefaults
PaintImpasto, Pigment, Pigment Strength, Mix0%, off, 85%, 0%
WatercolorSpread, Granulation, Rim Boost35%, 60%, 55%
SmudgeSmudge, Mix0%, 0%
DeformType (Pinch / Push / Twirl / Bulb), StrengthPinch, 35%
FillFill Pattern (Solid / Screentone / Hatch / Cross-hatch / Grunge), Scale (0.25x to 4x)Solid, 1.00x
Erasernone
ParameterWhat it changes on canvas
ImpastoBuilds up paint thickness along the stroke and lights it with a relief effect, the way real paint catches the light
PigmentMixes the brush colour with what is already there the way physical paint mixes, subtractively, instead of the usual additive blend
Pigment StrengthHow much of that subtractive mix is used. It greys out while Pigment is off
Mix (on a Paint brush)The dirty brush: how much of the colour already under the tip the stroke picks up and carries along, so a light stroke over a dark one drags some of the dark with it instead of covering it cleanly
Mix (on a Smudge brush)Widens the pick-up from a backward line into a ring, so the stroke disperses colour in a cloud rather than dragging it along the path
SmudgeHow much of the colour under the tip is carried forward
SpreadHow far the wet paint diffuses. A higher spread also thins the wash, so less pigment lands per dab
GranulationHow much pigment settles into the paper's texture as it dries
Rim BoostStrength of the darker rim that forms where a wash pools and dries
Strength (Deform)How strong the displacement is inside the tip's footprint
Mix at 0 is genuinely off and costs nothing: the per-dab canvas read it needs is only taken when Mix, Pigment, Smudge or a non-Normal blend mode asks for it.

Dynamics

Every row on this tab is the same shape: the parameter's name, a source, an amount and a response-curve button. The source is None, Pressure, Velocity, Tilt, Direction or Random, and None is what leaves the row switched off. See Brush dynamics for how the amount and the curve combine and how to edit the curve itself.

Twelve parameters can be driven: Size, Accumulation, Flow, Rotation, Scatter X, Scatter Y, Hardness, Shape, Hue, Saturation, Luminosity and Impasto. Hardness and Shape grey out on a nozzle brush for the same reason they do in General, and Impasto only comes alive on a Paint behaviour.

Right-click a row for Layer 2, which gives that one parameter a second source stacked on the first: pressure for the bulk of the movement and a little Random on top, for instance. The menu item turns into Remove once the second layer is there, and a second layer set to an amount of 0 stays on screen rather than vanishing under the cursor mid-edit.

Scatter X and Scatter Y live here rather than on their own tab: scatter is only ever interesting when something drives it, so it is a dynamic rather than a fixed number.

Texture

This tab holds the two image inputs: the nozzles the brush stamps, and the paper it stamps them on.

Nozzles

The strip at the top shows the nozzles this brush uses. Add opens the full tip library; Remove drops the selected one. A brush with no nozzle at all is the round procedural tip, which is what makes Hardness and Shape meaningful.

ParameterValuesDefaultWhat it does
SelectionRandom / Sequential / Pressure / DirectionRandomHow the next nozzle is chosen when there is more than one. A curve button beside it shapes the choice
Interpolateon / offonBlends between two nozzles instead of switching hard from one to the next

Both rows grey out while the brush carries a single nozzle: there is nothing to choose between.

Base texture

A preview square shows the paper, with Set Texture, Remove and Invert beside it. Set Texture opens the paper library; the brush ships with no base texture, so the whole block below stays grey until you choose one.

ParameterValuesDefaultWhat it does
Inverton / offoffFlips the texture's light and dark, so the tooth falls where the hollows were
TypeMultiply / FinalMultiplyMultiply works the texture into each dab; Final applies it once to the finished stroke
Scale0.1x to 4x1.00xSize of the paper grain relative to the canvas
Grain (paper)0 to 100%0%How strongly the texture modulates each dab's opacity, so the stroke picks up the paper's tooth

See Brush tips and paper for what is in the two libraries and how to add your own.

Sub Brushes

A sub brush is a second brush stamped along the same stroke as the first, which is how one preset lays down a core line and a halo, or ink and its own spatter, in a single pass. The tab opens empty with a single Add button; once there is one, the list sits on the left with Add and Remove beneath it and the selected sub brush's settings on the right.

ParameterValuesWhat it does
DrawingAt current nozzle / Behind / In frontWhere the sub brush's dab lands relative to the main one
BlendingBlend / Add / SubtractHow its colour combines with the main dab
Sync sizeon / offTies the sub brush's size to the main brush's, which greys the Size row below it
Size1 to 500 pxIts own size, when Sync size is off
Sync spacingon / offTies its spacing to the main brush's, which greys the Spacing row
Spacing0 to 100%Its own spacing, when Sync spacing is off
Flow0 to 100%How much paint its dabs lay down

A new sub brush starts from the main brush's own size and spacing, so it lands on top of the stroke you already have and you adjust from there rather than from nothing.

The stroke smoothing you feel while painting is not here. It comes from the Brush tool's own Stabilize option in the Tool Options bar: see Tool options reference.