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Bone Bind / Weight Paint tool

Bind vertices to a bone by hand, or paint how strongly each vertex follows it.

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The Bone Bind / Weight Paint tool (Shift+J) needs the scene's Bone layer to already have at least one bone in it: with none, the tool does nothing. Any editable Shape or Mesh layer in the scene can be bound, so you do not need to select the layer you are working on; you just need its vertices, and it needs to be editable.

Every rigging tool on this page is Edit mode only and shows as unavailable in Animate mode, where the rig is posed rather than built. All of them reach a mesh as well as a Shape: Bind and Unbind through the Bone Bind tool, which draws the mesh cage rather than leaving its vertices floating over the artwork, and Mirror Weights, which used to do nothing at all on a mesh.

Bind mode

With Weight Paint turned off, the tool works vertex by vertex: click near a bone to select it, click near a vertex on any editable layer to select it too: Shift adds more, otherwise the click replaces the vertex selection. Dragging an empty area marquees vertices, but only on layers already part of the layer selection.

Enter Bind the selected vertices to the selected bone, at full weight
U Unbind the selected vertices from the selected bone

Auto Weight distributes smooth weights automatically, scoped to the shapes that own your selected vertices (or to the selected layers if no vertices are picked) with up to four bones influencing each vertex. Weight Area recomputes just the selected bone's own weights from its influence radius, leaving every other bone's weights alone.

Link Layer rigidly attaches a whole layer to one bone's motion, as a shortcut for cases that do not need per-vertex weighting; the button relabels itself to Unlink once a layer is linked.

Weight Paint mode

Turn Weight Paint on to paint influence with a brush instead of binding vertices one at a time. Every editable vertex is shown as a heat-mapped dot, from blue at zero weight to red at full weight, so you can see the result as you paint.

OptionRangeDefaultWhat it does
Weight / UnweightNoneWeightWhether the brush adds or removes influence
Radius5 to 300 (screen px)40Brush size
Strength1 to 100%50%How much weight one stroke adds or removes
FalloffLinear / Smooth / HardLinearHow weight tapers from the brush centre to its edge

Hold Alt to erase weight for a stroke regardless of the Weight / Unweight setting. A pen's pressure scales the strength as you paint; a mouse always paints at full strength. Mirror Weights copies each bound vertex's weight onto its mirrored vertex, matched by bone name: a bone named with a .L suffix mirrors to its .R counterpart.

A click within a few pixels of a bone re-selects that bone instead of painting, so you can switch which bone you are weighting without leaving Weight Paint mode.
A Shape layer in Weight Paint mode, showing the heat-mapped vertex dots and the brush ring at the current Radius.