Docs Layers

Properties panel

The Properties panel holds every setting of the selected layer, in sections that appear and disappear with the layer type: this is how to read it and what each section contains.

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Open it with Window ▸ Properties. It is shown by default. The panel always follows the primary selected layer, the last one you clicked, and shows No selection when nothing is selected.

Which sections you get depends on the type. Every layer has Transform and Layer; Shape layers add Path, Fill and Stroke; Group layers add Boolean / Liquid Shape; Bone, Image and Mesh layers each add their own. Audio layers replace Transform with an Audio section.

The Properties panel for a Shape layer, with Transform, Layer, Path, Fill and Stroke sections and a keyframe diamond beside each animatable row.

Rows, diamonds and undo

Every animatable row starts with a small diamond. Hollow means there is no keyframe on this parameter at the current frame; filled amber means there is one. Click it to add a key, click it again to remove that key.

Diamonds do nothing at frame 0. Frame 0 is the construction frame, the rest pose, so animation starts at frame 1.

Numeric fields are drags: press and pull sideways to scrub the value. A whole drag, from press to release, is one undo step, so scrubbing a value back and forth does not fill the History panel. Double-click one to type into it instead. It takes digits, a decimal point, a sign and the arithmetic signs, so an expression like 100/2 still works, and nothing else gets in.

Auto-key and multiple selections

Editing a parameter that is already animated always re-keys it at the current frame. Creating a brand new key from an edit needs the matching auto-key channel to be armed, in Edit ▸ Auto-Key Channels or the Timeline's auto-key popup. Position, Rotation and Scale are armed by default; Vertices, Style, Anchor, Opacity, Blend and Layer Effects are not.

Style edits are always keyed while you are editing an action, whatever the channel arming says.

With several layers selected, style and layer settings (opacity, blend mode, fill and stroke colour, stroke width, dash) are copied to the rest of the selection inside the same undo step. Transforms are deliberately not broadcast, so a nudge moves only the primary layer.

The name field at the top of the panel commits only when you press Enter. Typing a new name and clicking somewhere else discards it. The Layers panel rename, by contrast, commits when it loses focus.

Transform

RowDefaultRangeNotes
Position0, 0, 0unlimitedX, Y and Z. Z is animatable data that the flat 2D compositor ignores; it is used by multiplane and by 3D layers
Rotation0, 0, 0 degreesunlimitedOne diamond keys all three. Z is the flat 2D roll; X and Y are tilts with their own channels
Scale1.00, 1.000.01 to 100The padlock at the end of the row locks the aspect ratio
AnchorAutoAuto uses the centre of the layer's own content. Switching to manual seeds the fields with that centre and lets you move the pivot
Follow PathNonePick any other Shape layer with at least two points, or use the eyedropper to click a path on the canvas. Not offered for the Camera
Progress0%0 to 100%How far along the path the layer sits, measured by arc length. A closed path also gets a lap counter from -999 to 999 and allows -100 to 100%
Orient to pathoffTurns the layer to follow the path tangent, added to its own rotation

Select the Camera and Transform gains four more rows: Zoom, default 1.00 with a range of 0.1 to 10; Camera Depth, default 0, range 0 to 8, where 0 is flat and higher values give stronger multiplane parallax; Depth of Field, default 0, range 0 to 100; and Point of Interest, off by default. With Point of Interest off the camera turns on its own rings; with it on the camera aims at a placeable, keyframeable target, seeded straight ahead so nothing re-frames when you switch it on.

Layer

This section is present for every type.

RowDefaultWhat it does
Opacity100%Layer opacity from 0 to 100%. Broadcasts to the whole selection
BlendNormalThe same fourteen blend modes as the Layers panel header, with the same hover preview
Z-Orderoff, offset 0A keyframeable hop in draw order among the layer's siblings. The offset is clamped to the number of siblings minus one. Disabled with fewer than two siblings
VariantoffShown only when the layer has children. Makes those children mutually exclusive and keyframeable
Animate ShapesoffShown only when the layer's parent is a variant container. Cycles this layer's own children over time without keyframes
Clipping AlphaoffConfines the layer's outward effects to where the layers below it inside the same parent already have alpha. Cascades to descendants
Anti-aliasonShape and Vector layers only. Turn it off for hard, aliased pixel-art edges
Z-Order in the Layer section is a draw-order hop among siblings. The Z-Order in the Stroke section is something else: where a stroke sits against the layer's children. And the Z in Position is depth. Three different meanings, three different rows.

Path, Fill and Stroke

Shape layers get three more sections. Path shows the vertex count and whether the contour is Closed or Open; its diamond keys the entire vertex set (points, closed state and extra contours) at the current frame.

Fill starts at None. The type combo offers None, Solid, Linear, Elliptical, Radial and Conical, and picking any of the four gradient kinds seeds sensible stops and geometry for you. The solid colour defaults to a mid grey and accepts a swatch dragged onto it from the Colour or Swatches panels. Shapes with extra contours also get a Fill overlaps switch: off is the even-odd rule, where overlaps punch holes, and on is the non-zero rule, where they stay filled.

Stroke starts at Solid, a light grey, 2.0 pixels wide. Its main rows are Width from 0 to 100 pixels, Expose Start at 0% and Expose End at 100% for write-on effects, Line Boil from 0 to 10 pixels with a Boil Step of 2 frames, Dash, Cap set to Round, Join set to Round, Position set to Center, and a Z-Order of Inherit. Turning on Brush stamps the shape's own brush tip along the centreline and reveals the tip, spacing, scatter, jitter, grain and boil controls. See Fill and stroke and Gradients for the detail.

Line Boil, Brush Boil and their Boil Step values are per-frame effects rather than keyframeable parameters. They have no diamond.

The type-specific sections

SectionShown forContents
AudioAudio layersVolume 0 to 200%, default 100%; a read-only Level in decibels with a floor of -60 dB; and Mute
Boolean / Liquid ShapeGroup layersMode set to None, Union (Liquid), Subtract, Intersect or XOR; and, once Mode is not None, a keyframeable Blend radius from 0 to 1000 pixels
BonesBone layersThe bone list, then the selected bone's type, angle, length, stretch, weight area, constraints, inverse kinematics, control bones, dynamics and actions
ImageImage layersRead-only size and file name
MeshMesh layersRead-only vertex and triangle counts, plus (in Edit mode only) grid columns and rows from 1 to 40, default 8 by 8, and Rebuild Grid

The bone rows are covered in Bone basics, IK and constraints and Bone dynamics.

Rebuild Grid replaces the mesh vertices outright, so any weights you painted have to be run again. It is only offered in Edit mode, which is why a posed mesh cannot be wiped by accident.