DocsDrawing & painting

Mesh deform

Warp artwork with a control grid, no redrawing required.

Adding a mesh

Drop a mesh over any layer and Celas Studio binds the artwork to a grid of control points. Move the points, and the art follows.

  1. Select the layer you want to warp, right-click it and choose Convert to Mesh (or Add Mesh Parent).
  2. Set the grid resolution — start coarse and add rows or columns only where you need finer control.
  3. Drag the control points to warp the art, and turn on Auto-Key to record the grid as you pose it.
A deform mesh laid over a character's arm, its grid of control points ready to bend the artwork.

Animating the grid

Keyframe the grid points for turns, overlap and organic squash-and-stretch. Easing on the timeline carries the motion between poses.

Tips

  • Reach for a coarse grid for believable, broad bends
  • Add resolution only where the silhouette needs it
  • Mix mesh with cell swaps for key drawings it can't reach