Bones & dynamics
Build a skeleton, then let physics handle the secondary motion.
Building a bone chain
Lay a bone chain through your artwork and bind layers to it. Parent the trailing parts — hair, tails, cloth — to the body so they inherit its movement.
- Select the Bone tool and click through the artwork to lay down a chain of connected bones.
- Bind each layer to the bone that should move it.
- Parent the trailing parts — hair, tails, cloth — to the body so they inherit its movement.
- Pose the rig in the viewport; with Auto-Key on, each pose is keyframed as you go.
Bone dynamics
Turn on dynamics for trailing chains and they follow through and settle naturally when the parent moves, instead of snapping around rigidly. Tune stiffness and damping to match the material's weight.
Wind
Add a wind force and dynamic bones respond to it, giving you continuous ambient motion even on a held pose.
Actions
Save reusable, parameter-driven bone movements as Actions to drive controlled poses consistently across a project.
Bone layers & subtracks
A bone layer holds the bones of a rig, and each bone exposes position, rotation and scale subtracks on the timeline that you can keyframe independently.