DocsAnimation

Bones & dynamics

Build a skeleton, then let physics handle the secondary motion.

Building a bone chain

Lay a bone chain through your artwork and bind layers to it. Parent the trailing parts — hair, tails, cloth — to the body so they inherit its movement.

  1. Select the Bone tool and click through the artwork to lay down a chain of connected bones.
  2. Bind each layer to the bone that should move it.
  3. Parent the trailing parts — hair, tails, cloth — to the body so they inherit its movement.
  4. Pose the rig in the viewport; with Auto-Key on, each pose is keyframed as you go.
A bone chain laid through a character, with the trailing bones on the hair parented to the head.

Bone dynamics

Turn on dynamics for trailing chains and they follow through and settle naturally when the parent moves, instead of snapping around rigidly. Tune stiffness and damping to match the material's weight.

Wind

Add a wind force and dynamic bones respond to it, giving you continuous ambient motion even on a held pose.

Actions

Save reusable, parameter-driven bone movements as Actions to drive controlled poses consistently across a project.

Bone layers & subtracks

A bone layer holds the bones of a rig, and each bone exposes position, rotation and scale subtracks on the timeline that you can keyframe independently.

Leave Auto-Key on while you block a performance — bone moves are recorded as you make them, so you can stay in the flow of acting the pose.